Finish this sentence with the first thought that pops into your mind: "You know you're living in a digital world when...." Easy right? It is not hard to come up with examples of how a digital world has changed life for the better or worse. What is difficult is trying to come up with examples of if going back to the old ways would be better? That is if the "old" ways can be remembered. Let's be honest when social media posts up meme of old telephones, washboards or card catalogs and asks the question, "how many remember what this is?" , the first impulse is to blurt out what it is. The second impulse is to remember how far back that object dates. Ten, twenty or fifty years? It doesn't seem that long ago dail-up modems were the only way to travel on the information highway. Yet, in 2015 the thought of having to wait a minute for a page to upload seems like FOREVER. Is this an exaggeration? Perhaps but there is truth in the statement. There is also truth in that libraries, for better or for worse, have fallen in the trap of keeping up with technology. What is being lost is the art of communication. That's where the digital world has created the most havoc.
Due to the increase usage of the Internet, social groups that once would meet face to face, now just "meet" and "converse" online. What is even more irritating are the responses in happy faces or cartoons that express the emotions of the moment or reaction to what has been said. Is this the slippery slope of trending away from reading, writing or speaking? This may sound like someone ranting over something trivial but it has been the experience that these small changes in culture tend to have an impact on what technology will come up with tomorrow. Ah, the simpler days are gone, or are they? Perhaps there is a way to recapture the experience of unplugging and recapturing the simple art of communication. For a back-to-school/get-to -know-your-peers activities here are some ideas that can be effective in opening the door to communicating the old fashioned way. It might just make the entire school year better as well. Most importantly it will get students and parents to understand the huge role that technology plays in daily routines.
Some may call this idea similar to going cold turkey. Others may call it going off the grid. The best title to give this exercise is Tech Out Challenge. In other words, how long can students do without their social media gadgets? Give each student a manila envelope. Have them write on the outside of the envelope the date and time that they have last used the device. Instruct them to place their phone in the envelope and seal it. Once they do this, they are to place the device in a safe place and not retrieve it for three days. In the event that the student "feels" the need to use their phone, they may retrieve the manilla envelope and rip it open. At that time they will record the date and time they opened the envelope and the reason for retrieving the device. Regardless of when a student opens his/her envelope, all students will participate in a group discussion where the topic will be how well or badly the students did during Tech Out. Some of the questions to consider asking:
How did you feel about not having your phone with you 24/7?
What did you enjoy the most during this time?
What did you miss the most during this time?
Would you ever participate in a Tech Out Challenge again?
How has this changed your view about technology?
Remind the students that there are no right or wrong answers to these questions. The best part of this program is to see how surprised students are out their findings. It is amazing to see the reactions of teens when they find they can live without technology and still be connected with their social and family groups.
As for the adults who choose to participate alongside their younger counterpart, they too may find something interesting about themselves and technology. One of the major drawbacks to technology is that it brings with it more distractions. Has someone called? Who's online ? Was there an email missed? Now bring all these distractions into a learning environment like a school or library. Is it any wonder that students haven't become stark mad raving lunatics. This type of constant fight for the students' attention can only lead to more stress and distraction Not to mention, a loss of social skills.
Consider this an invitation to try this challenge at home, work, library teen programs or church group. As life gets more hectic, it is better to take a step back and unplug. It may be the only way to connect with the real world again. Or in the case of students, the opportunity to connect in the "real" world.
Showing posts with label programs. Show all posts
Showing posts with label programs. Show all posts
Monday, August 31, 2015
Monday, August 18, 2014
Back To School ... Seven Ways The Library Can Make The Year Suceessful.
This is the time of year that students face with mixed emotions. First emotion, dread. The lazy hazy days of summer are quickly passing and by all accounts, there is still so much fun to be had! (So many new books to read too! ) The second emotions, excitement. School days are great for catching up with friends that have been gone for summer months and the routine of seeing each other again is back in full swing. The first day of school offers so much promise for the year ahead. One way to be sure that the school year is kicked off right is by starting with the library. It doesn't matter if it is the school library, the public library or both. Libraries, small or large, can be the keys to a successful school year. Here are seven ways a library can help students of all ages.
1. Libraries are mobile. Libraries are mobile in the same way every person is in this modern life. When going to your library's website, look for an app that can be downloaded on to a smart phone. Most major libraries are investing in up to date technology to keep up with the demands of patrons who want convenience and accessibility. Most library apps will allow patrons to place materials on hold, view patron records and even see what is new a the library. Very handy for students who need to manage time wisely.
2. Volunteer opportunities Many school districts are requiring students to complete community service hours in order to graduate. Check with the Youth Services or School librarian to find ways to complete the requirement by volunteering to work at the library.
3. Get To Know Your Librarian It is amazing that most students don't know or are afraid to ask from the librarian. Think of it this way, when you are sick and not sure what is wrong or what to do to stop a pain, a doctor is called. When you don't know where to go next when trying to find answers for a geography assignment or research paper, who would know best on where to search for the best answers? The librarian. Don't be shy ...ask.
4. Take Time to Read For Pleasure Every once in awhile it's good to kick back and take a break from the grind. Most libraries have an area where new books are featured. This Reading for pleasure is one of the easiest and cheapest ways to get away from it all and let the mind wander to the places in between the pages of a book. As a side note, an extra benefit to libraries supporting readers is that readers become better writers.
5. Libraries are Practical Tools Libraries are the places where experiments begin. Not the type in the Chemistry lab but in the research way. Students learn the best methods of searching through databases, websites and books by using the resources at the library. Think of it as a hands on training for finding information in the "real" world. These skills will be used long after students leave schools. It's skill building for a lifetime.
6. Group Studies Are Better At The Library Computers are wonderful tools for many activities but they can't replace true interactions with others. As the library space begins to shift to more computers, less book shelves and larger open spaces, it is only citing that these open spaces be filled with students, adults, and educators collaborating on projects. Many public libraries have invited High School Seniors to "exam week" or "SAT" prep programs. This is a great opportunity to demonstrate support for the school district and students in providing a day just for them to study of the all important exams that could determine the directions of their college careers.
7. Preparing Little Ones For Preschool Storytime for Toddlers and preschoolers offers a unique opportunity for children to not only develop reading skills but to get use to sitting still and taking directions from another adult other than mom or dad. More importantly children develop social skills that will help them make the transition from home to school much smoother.
There it is in a seven seemingly little ways that students can be supported in their studies with access to libraries. These may seem like little things that can be overlooked but the impact is huge. Students learn, communicate and do more when library resources are available to them. When taking that stroll through the school's open house it should become obvious to all visitors. Libraries are not just another gathering place for the students, it's actually the heart of the school.
1. Libraries are mobile. Libraries are mobile in the same way every person is in this modern life. When going to your library's website, look for an app that can be downloaded on to a smart phone. Most major libraries are investing in up to date technology to keep up with the demands of patrons who want convenience and accessibility. Most library apps will allow patrons to place materials on hold, view patron records and even see what is new a the library. Very handy for students who need to manage time wisely.
2. Volunteer opportunities Many school districts are requiring students to complete community service hours in order to graduate. Check with the Youth Services or School librarian to find ways to complete the requirement by volunteering to work at the library.
3. Get To Know Your Librarian It is amazing that most students don't know or are afraid to ask from the librarian. Think of it this way, when you are sick and not sure what is wrong or what to do to stop a pain, a doctor is called. When you don't know where to go next when trying to find answers for a geography assignment or research paper, who would know best on where to search for the best answers? The librarian. Don't be shy ...ask.
4. Take Time to Read For Pleasure Every once in awhile it's good to kick back and take a break from the grind. Most libraries have an area where new books are featured. This Reading for pleasure is one of the easiest and cheapest ways to get away from it all and let the mind wander to the places in between the pages of a book. As a side note, an extra benefit to libraries supporting readers is that readers become better writers.
5. Libraries are Practical Tools Libraries are the places where experiments begin. Not the type in the Chemistry lab but in the research way. Students learn the best methods of searching through databases, websites and books by using the resources at the library. Think of it as a hands on training for finding information in the "real" world. These skills will be used long after students leave schools. It's skill building for a lifetime.
6. Group Studies Are Better At The Library Computers are wonderful tools for many activities but they can't replace true interactions with others. As the library space begins to shift to more computers, less book shelves and larger open spaces, it is only citing that these open spaces be filled with students, adults, and educators collaborating on projects. Many public libraries have invited High School Seniors to "exam week" or "SAT" prep programs. This is a great opportunity to demonstrate support for the school district and students in providing a day just for them to study of the all important exams that could determine the directions of their college careers.
7. Preparing Little Ones For Preschool Storytime for Toddlers and preschoolers offers a unique opportunity for children to not only develop reading skills but to get use to sitting still and taking directions from another adult other than mom or dad. More importantly children develop social skills that will help them make the transition from home to school much smoother.
There it is in a seven seemingly little ways that students can be supported in their studies with access to libraries. These may seem like little things that can be overlooked but the impact is huge. Students learn, communicate and do more when library resources are available to them. When taking that stroll through the school's open house it should become obvious to all visitors. Libraries are not just another gathering place for the students, it's actually the heart of the school.
Friday, June 8, 2012
Getting Lost In A Library
Scavenger hunts are delightfully fun. Especially when it involves children They squeal with laughter, complain they can't find things, compare notes with friends to see who has found items, and by the end of the hunt they cry for more. Youth Services librarians can turn to this easy programming ideas year round. Its inexpensive, fun and brings patrons into the library. Which leads to another train of thought: why not tell public officials to literally get lost? Preferably in a library. How can this leap be made from a fun program for children to reaching out to public officials? Easy. It's called becoming creative in getting noticed by public officials.
Public officials, whether on the local level, state or national, rarely understand the plight of libraries. In their eyes it is nice to have a library in the community but not a necessity. Library advocates know that this is a "myth" that has to be broken. This current economic downturn is a blessing in disguise for libraries. It's not a surprise to librarians that services are in demand. People in every community are suffering and looking for resources to find aid, jobs and entertainment on a dime. Libraries fill those needs and more. Which brings back to the topic of inviting public officials to get lost.
When politicians campaign the promise the moon and then some. Not to get too political but do the hollow promises of hope and change come to mind. When it comes to libraries, every politician will claim they love their libraries. In their words they sing high praises for libraries and what they do for the community. In their actions, many times they vote against the very same institutions they claim to love. This is where librarians and library advocates must become vocal to educate local officials. In classic scavenger hunt fashion invite local officials to look for clues and materials that help patrons everyday at the library. Remind the participants not to worry if they get lost in the library. A helpful librarian will gladly help them find the path they need. The goal ultimately is to demonstrate to officials and library naysayers that the library has much more to offer beyond books. In many respects the local officials who choose to come will be amazed by the wealth of resources libraries provide on limited budgets.
Getting lost in a library is easy. There are patrons who walk into the library everyday to enjoy getting lost between the stacks, surfing on the computer or with their noses in the newspapers. It's time that politicians and decision makers find that same joy. Then they will understand that the joy of getting lost in the library is as necessary as the air we breath. Don't be shy in telling a few local leaders to get lost ..... in the library. It may be the best invitation they receive all year.
Tuesday, September 6, 2011
Power of Play & How It Fits Into the Library World
When children are little their lives are filled with fun things to do, like watching favorite cartoon characters, singing with music or without (and not caring either way), and playing. To watch a child at play is an enjoyable activity because it seems so innocent and devoid of any seriousness. Next time you are watching children play, whether in group story time or spontaneous get together in the children's room, look carefully. There is much more going on besides having fun. Children are busy learning. This is precisely why children are so "tired" after playing. They have used every ounce of energy in them from cerebral, to physical to emotional. It's exhausting to just think about it,let alone watching the young ones! This is not stating anything new, children psychologists have known this for years. However, the approach that the library should have when it comes to games children play, is one that invites children to explore all the ways in which to learn and grow. Games definitely belong in the library.
For directors and youth services heads who believe that the only reason to have games in the library is to educate the young patrons, they will be happy to know that ALL games are educational for children. They may not openly come out and state "play this game for hours of educational fun" but without a doubt many of the "entertainment" games are sneaky at teaching something when the kids aren't noticing. For example, the card game UNO reinforces colors or the board game Clue encourages deductive reasoning. The list can go on to include other games such as RISK, Monopoly, Operations and so forth.
Games also teach winning and losing. It is important for children of all ages to distinguish this fact and accept it gracefully. Sure there are books that can teach the "moral" value of winning and losing with grace but games bring it to a "reality" that children experience for themselves. It seems that parents are so afraid of their little Johnny feeling bad when he loses that not keeping "track" of points seem to be the best option. What is so fun about losing a game is that the participant can start to think of the next time they play and what strategy they would use. Librarians should remind parents that there is a huge book industry out there that gives advice on strategies to win for just about any game. when a child loses, encourage them to find new strategies from others or maybe even come up with their own. Losing is not a bad thing, if dealt with in the proper way.
Reading skills are also developed in playing games. On a ordinary family game night for the family at the library, it is not surprising to see parent and child reading the directions of a game they have never tried before. This is one of the more fun ways to strengthen reading comprehension in children. Together, parent and child are learning the rules and agreeing to abide by them in order to ensure a fair game. Another games that help enhance reading skills are trivia games such as Trivial Pursuit. Reading questions out loud can sometimes be intimidating, but when surrounded by friends who are there not to judge but to have fun, the stress of saying everything perfectly is lifted. Often times, this helps a child become confident in their reading abilities. What better place to improve reading skills then in the library?
In the past decade or so, gaming in the library has meant video games. When this concept came about there were numerous naysayers who denounced games in the library on the basis that it was not educational, no one would want to play games in the library and it was a waste of taxpayers money. Years latter, ALA has initiated a Game Day at the library and website (http://librarygamingtoolkit.org/models.html) to help libraries incorporate all types of games for all ages. If it makes library directors feel better, remind them that play time is serious business and libraries should not pass up getting involved in such a worthwhile enterprise. On the other hand, maybe they would like to get into the game too. Invite them to play a round or two of Trivial Pursuits!
For directors and youth services heads who believe that the only reason to have games in the library is to educate the young patrons, they will be happy to know that ALL games are educational for children. They may not openly come out and state "play this game for hours of educational fun" but without a doubt many of the "entertainment" games are sneaky at teaching something when the kids aren't noticing. For example, the card game UNO reinforces colors or the board game Clue encourages deductive reasoning. The list can go on to include other games such as RISK, Monopoly, Operations and so forth.
Games also teach winning and losing. It is important for children of all ages to distinguish this fact and accept it gracefully. Sure there are books that can teach the "moral" value of winning and losing with grace but games bring it to a "reality" that children experience for themselves. It seems that parents are so afraid of their little Johnny feeling bad when he loses that not keeping "track" of points seem to be the best option. What is so fun about losing a game is that the participant can start to think of the next time they play and what strategy they would use. Librarians should remind parents that there is a huge book industry out there that gives advice on strategies to win for just about any game. when a child loses, encourage them to find new strategies from others or maybe even come up with their own. Losing is not a bad thing, if dealt with in the proper way.
Reading skills are also developed in playing games. On a ordinary family game night for the family at the library, it is not surprising to see parent and child reading the directions of a game they have never tried before. This is one of the more fun ways to strengthen reading comprehension in children. Together, parent and child are learning the rules and agreeing to abide by them in order to ensure a fair game. Another games that help enhance reading skills are trivia games such as Trivial Pursuit. Reading questions out loud can sometimes be intimidating, but when surrounded by friends who are there not to judge but to have fun, the stress of saying everything perfectly is lifted. Often times, this helps a child become confident in their reading abilities. What better place to improve reading skills then in the library?
In the past decade or so, gaming in the library has meant video games. When this concept came about there were numerous naysayers who denounced games in the library on the basis that it was not educational, no one would want to play games in the library and it was a waste of taxpayers money. Years latter, ALA has initiated a Game Day at the library and website (http://librarygamingtoolkit.org/models.html) to help libraries incorporate all types of games for all ages. If it makes library directors feel better, remind them that play time is serious business and libraries should not pass up getting involved in such a worthwhile enterprise. On the other hand, maybe they would like to get into the game too. Invite them to play a round or two of Trivial Pursuits!
Thursday, June 9, 2011
One World Many Stories Geography Comes to Life!
What could make geography interesting to patrons of all ages? A Globe? A map? An insteractive video game? The first response to these suggestions is usually greeted with a yawn and mutterings of boring. However, when working on a shoe-string budget for fabulous summer reading programs, the ordinary run of the mill objects will have to become extraordinary tools. How do you ask? One simple way is to use Uri Shulevitz' How I Learned Geography. In his short biographical tale, Shulevitz describes his father's gift as something that was quite awful that turned into a tool to ignite his imagination. What could be so awful yet turn out to be so wonderful? A map. This title is intriguing in so many ways, and can lead to interesting programming ideas for librarians looking for a creative hook to lure patrons in this summer.
Using maps, pictures of famous landmarks, and manilla envelopes the perfect geography game is ready to be played children. The questions can range from really simple to complex depending on the age group of the children. Children can form teams of two to see who can correctly identify the landmarks and place them on the right country. The team to correctly place the pictures The team to correctly place the picture on the right country. First team to correctly place ALL countries on the map wins a prize. To add a level of difficulty and fun, time the event to see who can finish first.
Everyone dreams of going of to a far away place. For teens who are natural hams and even for those who are wanna be hams and just need a push in the right push in the right direction, a travel video contest could be the creative outlet they need this summer. Simple instructions, such as the length of the video clip should be no longer than 2 minutes and 30 second long.. In the travel video, teens must describe a destination of their choice. It can be a real or fictional place and be as serious or funny as they would like. the point of the video is to convince the audience that their heaven on earth is worth going too, again an, again. Videos can be uploaded to the library's webpage or viewed at a final party. This is where the fun begin as the community will have a chance to vote on the best video. The travel video with the most votes wins a "spectacular" prize. (Cheap replicas of the Academy Awards Statue is one that teens should love to win but gift cards work well too!)
Once upon a time Mapquest had a sense of humor and allowed directions requests for finding one's way to Hawaii. The detailed instructions would include going to the coast and crossing the Pacific with a kayak. It was amusingly creative. Tapping in on that idea, give your young patrons the opportunity to become a Cartographer or map maker. This activity, if they choose to accept it, will demonstrate how creative young patrons can be on mapping out directions to their favorite place in the world. There are no restrictions on the types of vehicles to use, or the length of time they suspect it will take to get to the destination or if the final destination is real or imagined. What counts is creativity. This is loads of fun and it might surprise some librarians that "mapping" out directions is a fun activity. Even for them!
Geography does not need to be boring. With a few simple items, and one terrific book, ideas for keeping children busy this summer are not hard to find.
Using maps, pictures of famous landmarks, and manilla envelopes the perfect geography game is ready to be played children. The questions can range from really simple to complex depending on the age group of the children. Children can form teams of two to see who can correctly identify the landmarks and place them on the right country. The team to correctly place the pictures The team to correctly place the picture on the right country. First team to correctly place ALL countries on the map wins a prize. To add a level of difficulty and fun, time the event to see who can finish first.
Everyone dreams of going of to a far away place. For teens who are natural hams and even for those who are wanna be hams and just need a push in the right push in the right direction, a travel video contest could be the creative outlet they need this summer. Simple instructions, such as the length of the video clip should be no longer than 2 minutes and 30 second long.. In the travel video, teens must describe a destination of their choice. It can be a real or fictional place and be as serious or funny as they would like. the point of the video is to convince the audience that their heaven on earth is worth going too, again an, again. Videos can be uploaded to the library's webpage or viewed at a final party. This is where the fun begin as the community will have a chance to vote on the best video. The travel video with the most votes wins a "spectacular" prize. (Cheap replicas of the Academy Awards Statue is one that teens should love to win but gift cards work well too!)
Once upon a time Mapquest had a sense of humor and allowed directions requests for finding one's way to Hawaii. The detailed instructions would include going to the coast and crossing the Pacific with a kayak. It was amusingly creative. Tapping in on that idea, give your young patrons the opportunity to become a Cartographer or map maker. This activity, if they choose to accept it, will demonstrate how creative young patrons can be on mapping out directions to their favorite place in the world. There are no restrictions on the types of vehicles to use, or the length of time they suspect it will take to get to the destination or if the final destination is real or imagined. What counts is creativity. This is loads of fun and it might surprise some librarians that "mapping" out directions is a fun activity. Even for them!
Geography does not need to be boring. With a few simple items, and one terrific book, ideas for keeping children busy this summer are not hard to find.
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